A game by Studio LUKAS 222

WESTROVE

A first-person co-op survival journey across the American frontier.

Travel west alone or with up to three friends. Manage your wagon and supplies, hunt, trade, camp, cross dangerous terrain and choose your own route to the Pacific.

Travelers with a covered wagon look out over a wooded valley, a small settlement, and the sea at sunset. WESTROVE · Concept artwork
Concept artwork · a work in progressTake a closer look

The journey

In development

A horse. A wagon. A long way west.

Your journey. Your decisions. Your way to the Pacific.

Genre
Survival · Exploration · Adventure · Co-op
Perspective
First Person
Players
1–4
Platform
PC · Steam
Setting
American Frontier · Oregon Trail era
Goal
Reach the Pacific and build a new life in the West.

These are concept artworks showing the planned visual direction, not gameplay screenshots.

Concept artwork

First-person concept of a wagon journey through a sunset canyon, with a sketched game interface.
Life on the trailWorld & interface concept
Action concept showing travelers defending a wagon during an encounter in a rocky canyon at sunset.
When the journey gets difficultEncounter concept
First-person co-op concept with three companions cooking around a campfire beside a covered wagon at sunset, with a proposed game interface.
A moment around the fireCo-op & interface concept
First-person co-op concept of four travelers tracking a wapiti herd across open prairie near Chimney Rock, with a proposed game interface.
Tracking the herdCo-op & interface concept
First-person co-op concept of companions replacing a wagon wheel on a rocky frontier trail, with a proposed game interface.
Keeping the wagon rollingCo-op & interface concept
First-person co-op concept of travelers buying supplies from a merchant at Fort Laramie, with a proposed game interface.
Supplies for the road aheadCo-op & interface concept

Why I’m making WESTROVE

I’m making WESTROVE because I wish I could experience this journey myself. I’ve always loved the idea of travelling through a vast frontier before modern roads and cities changed the landscape — taking only what I could carry, discovering what was beyond the next hill and slowly making my way west.

That world is gone, and I’ll never get to live that journey for real. So I decided to build it.

Have an idea for WESTROVE?

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